Jedi Consulars

Jedi Consulars seek to bring balance to the Galaxy, and to the Force. To that end, they spend their time in meditation, strengthening their connection to the Force and honing the Force powers. Jedi Consulars are not generally meant for front line combat, but rather to use their force powers to offer support to their teammates.
Vitality
6+CON
Force Power usage
8 per battle Jedi Consular’s gain 4 force talents at level 1 and 2 force talents at level 5 9 13 and 17 and 1 force talent for all other levels
Skill Points
Skill Ranks Per Level: 2 + Int modifier
Class skills
Awareness, Persuade, Knowledge Jedi Order, Knowledge Force, Craft Lightsabers
Bonus Feats
level 1 Jedi Sense, Force Focus
level 6 Knight Sense, Improved Force Focus
level 12 Master Sense, Master Force Focus
Weapon Proficiency
Melee Weapons, Lightsaber
Critical Attack
Abilities
Project Level 1
Throws debris at the target (dealing 1d4-1d12 damage + Wis)
Telekinetic Throw Level 2
Hurls a volley of debris at the target, slowing the target by half. (dealing 1d6 damage + Wis 15ft)
Mind Snap Level 5
interrupts the target’s current action and prevents that ability from being used for 1 round
Force Wave Level 8
You send out a shock wave in a 15ft arc in front of you knocking back all enemies 5ft unless they make a reflex save. Standard and weak enemies are additionally knocked down for 1 round unless they make a reflex save.
Force Lift level 12
Lifts the target helplessly into the air, preventing all action for 2 rounds unless they make a will save
Mind Crush Level 15
Crushes the target’s mind with the Force incapacitating them for 1 round (dealing 1d8+ Wis damage)

Jedi Consulars

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